The actual Engine Version contains five components: Major version, minor version, and patch version, followed by the changelist and the name of the branch from which it was built. The Engine Version, as displayed in the Editor. The Engine Version appears in the "About Unreal Editor" section of the Help menu within the Editor. This part of the Engine's versioning system ensures backward compatibility and protects against data loss by controlling the saving and loading of Assets. The Engine Version is the highest-level and most user-visible form of versioning within Unreal Engine 4. We will break Unreal Engine 4 versioning into three main systems: Engine Version, Serialization Version, and Build ID. Versioning can be used not only to detect incompatible code or data, but also to manage custom serialization and data conversion. Unreal Engine 4 has multiple versioning systems that define (and ensure) compatibility between the Engine and the code and data it consumes. Object-Level Serialization and Versioning Engine-Level Serialization and Versioning
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